Last night I finally finished Mist-Robed Gate, the arthaus wuxia game by Shreyas Sampat.
I love the way in which Shreyas has written this game.
Is it the most coherent, lucid game text I've read lately? No.
Does it feel like Shreyas just sat down next to me and explained the game, paused momentarily, and then explained why he wrote it and how he likes to play it? Yes.
( Herein lies a detailed review )
I just returned from a morning run to find the most happy-making email I've received in a long time. A detailed critique of where Perfect 2's development is at. Gary has broken things down step by step, and I'd like to respond to everything he's saying. I'm posting this here, in public, to invite you all to ask questions, give alternate viewpoints, and voice other pieces of critique.
- Mood:
thankful - Listening to:Rockford Files playing in the background.
